Chris: “People will spend too much time thinking about product features, but they won’t know as much about their users. The most important thing before you make your product is to learn how users will react to it, so don’t be afraid of releasing an MVP early.”
“When we started, we didn’t even make games, we only made ads, and we had people do a response survey to the ads. Only after we felt like we had traction from the ads did we dare start making the actual game.”
“If you don’t have good marketing, what’s the point of having a good product? If you have an amazing product, but aren’t able to get the word out about it, there is no point in having a ground-breaking product. So if you can’t get traction, if you can’t get people’s attention, don’t bother continuing with making the product!”